Pushing for Controllers
When the Apple TV was announced several games were demoed on stage. Disney Infinity, and Guitar Hero were two of those games that require novel input. The developer docs even said that games could specify that they required a controller — a policy that was very quickly changed to mandatory Siri Remote support for all games.
Disney Infinity the app, not the hardware, was available as a free to download game with a level for the “Battle of Yavin”. Siri Remote support is there, but when I tested that for manipulating the flying ship, I just kept crashing into everything. It really did not feel like the Siri Remote and game were intended to work together at all. The other day, Disney announced the actual physical component of Disney Infinity for the Apple TV, a platform that allows special figurines placed on it to unlock content on the device. The platform is similar to the other ones that Disney makes for other consoles, except it’s black. More importantly, it comes bundled with a game controller. The SteelSeries Nimbus game controller that Apple recommends, but does not include. This is the only console Disney does this for.
Con: You must pay extra for the package with the controller regardless of whether or not you need a controller if you want the portal/platform.
Con: It is the most expensive edition of Disney Infinity at $100, and the other consoles at $65. If you had another console, there seems to be very little reason to pay extra for this version.
Pro: Discounted controller for the Apple TV.
Pro: You can unlock the characters with codes instead of buying a portal/platform for any of the Disney Infinity console or PC versions.
I’m inclined to believe that Disney knows the game is terrible to play without a controller and is trying to fill the gap Apple left here.
On MacStories, Federico Viticci hopes that more game studios will offer these sorts of discount bundles on controllers for the Apple TV. I don’t agree with this because the Apple TV only supports up to two controllers, so if you bought two games, that’s it, you’re good on controllers for forever. In the case of Infinity, there’s the whole code redemption instead of hardware platform, but I’m fairly certain people actually buy these things or they wouldn’t make them.
Skylanders, which has the same physical figurine component (predating Infinity) will allow people to use their existing “portal” from the iOS version of the game. In fact, it’s one of the featured apps in the “Games” category of the TV App Store. Right along with Disney Infinity and Guitar Hero.
The really interesting game is Guitar Hero. They’re the only game on the TV App Store that can require hardware other than the Siri Remote. Just them. Now, the primary reaction is to say “Oh well, duh, you totes need a guitar.” There is a version of Guitar Hero for iOS that doesn’t require a guitar controller. I don’t disagree that you need that sweet axe, it’s just strange that they are the singular carveout for this requirement. I have no idea why that is, other than they might have been wooed to the platform before the Siri Remote mandate and worked out a deal to avoid it.
Activision Publishing, Inc. Games [9+] ★★★★☆ [Editor’s Choice] PLEASE NOTE: Guitar Hero Live REQUIRES the Bluetooth GUITAR CONTROLLER to play (available at your local or online retailer).
Offers In-App-Purchases [Bluetooth] Accessory Required
Just them. Weird, huh? Not like world-ending-panic weird, just weird.
Keep in mind that you can’t even use a Bluetooth keyboard with the Apple TV, even though it’s based on iOS. Last night, Steve Troughton Smith (an iOS developer) uncovered keyboard support for the TV’s focus-switching in the iOS 9.1 beta, so it’s either in there, and off, or it’s coming. It’s unlikely that we’ll see apps that require a keyboard, but hey, if You’re Activision, you can require a guitar.
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