Apple Increases Resource Caps for tvOS Apps

One of the strangest things about the 4th generation Apple TV was the decision to add two storage tiers to the lineup. I feel like I’ve been harping on this for over a year now, but the caps that Apple placed on the size of apps, and the amount of local storage they could use, meant that there was effectively no difference between 32 GB and 64 GB. This was an overly cautious approach, because most people only have a handful of apps, and would never get close to filling the 32 GB model, even with on-demand resources.

PCalc developer James Thomson:

Apple says tvOS apps can now be 4GB downloads (up from 200MB) and include 20GB of on-demand resources. Bigger Apple TVs coming soon?

That’s a very large jump. The total size of the app download is now twice what the old on-demand resources limit was. They didn’t just loosen it a little bit.

On-demand storage is mostly relevant to video games that have to be structured in ways that can download things like game levels. If you resume the game in the same spot next week, it doesn’t have to re-download the level if that on-demand storage hasn’t been flushed. 2 GB doesn’t store a significant number of things — as I’m sure many people are aware.

This change will have almost no effect on most media streaming apps because people are typically streaming new video every time they open the app. I don’t even think most video streaming apps are structured to store huge buffers of video anyway, but that could change. (An HD movie is larger than 2 GB, but would fit in 20 GB.)

As James Thomson and Neil Cremins discussed this on Twitter, they theorized that the change in size could presage a new model that handles “4K” UHD assets. UHD is four times the number of pixels as HD, so you need more storage, even if you had a graphically simple game.

Also, when I talked about video buffering before, that was with the understanding that US broadband is typically robust enough to handle HD video streams, but UHD titles won’t be as speedy to stream on-demand. You wouldn’t want to start watching a movie in UHD, and then want to skip back a few minutes only to wait for that to have been purged already. (Although UHD is four times the resolution of HD, it’s not a straight 4x conversion for many reasons, including different codecs Apple would switch to.)

Rampant Speculation

I certainly agree with the deduction that some new device is on the horizon, since these sorts of changes aren’t very beneficial to customers with a 32 GB Apple TV. If I were to guess, I’d say that Apple might do away with the 32 GB 4th generation model, but they might retain it and move it down in price to offer something “under” $100. Which changes the lineup to:

  • Apple TV 32 GB (4th generation, HD) $99
  • Apple TV 64 GB (4th generation, HD) $149
  • The New Apple TV 64 GB (5th generation, UHD) $199
  • The New Apple TV 128 GB (5th generation, UHD) $249

Some people might scoff at keeping the 32 GB around with the new data caps, but Apple’s no stranger to introductory models that don’t have enough storage.

Now, unfortunately, these data caps don’t provide any insight on whether or not they will replace the fucking remote, but I’m going to gamble on them at least introducing a first party game controller.

  1. Raised data caps mean more for games than media streaming.
  2. Adding the controller requirement to tvOS 10 means more games will come out with the requirement as time moves on.
  3. Every single demo station of the Apple TV has at least one Steel Series Nimbus III controller next to it to try and get people to think of the Apple TV as something that can play a game, so why not make your own????
  4. It’s an accessory you can sell customers on top of the cost of the device, which is basically Tim Cook’s dream, so no one should expect them to bundle a controller.

Another thing that data caps don’t tell us, but I’ll BS about anyway, is whether or not a 5th generation Apple TV would have HDR. It would be awfully silly to go through all this trouble to add UHD now but not HDR support. Given Apple’s focus on Macs, iPads, and iPhones with great displays, and great cameras, it makes sense that they would capitalize on that further by supporting HDR. What spec would they support? I would assume that they have base support for HDR-10, since it’s the most prevalent, but they could throw a wacky curveball and bake their own and require studios to deliver them content mastered in iTunes for that — but that seems unlikely as no TVs would be on the market with support for it. HDR is weird in that it’s metadata that comes along with the video, so you can support multiple kinds of HDR for input and output. I’m relatively certain that Apple would want to specify exactly one supported HDR format though, since otherwise they’d have to specify which things had DolbyVision, and which were HDR-10. I’m not sure they would love to do that. Dolby has the least support, and fewest titles, even though it’s technically superior to HDR-10.

This is a lot of stuff to try and tease out of a data cap change, but I’m hopeful that Apple has revised their approach to this product, because I feel like this is an important space for Apple to be in. (I also hope Apple introduces device backups, and restores, so people can easily upgrade and not set up a 5th generation Apple TV from scratch.)

2017-01-13 09:00:00

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