FXGuide on the Avengers: Age of Ultron
I watched Avengers: Age of Ultron yesterday, and I wondered how the work was divided between various VFX houses. I knew multiple places worked on it beforehand, but I didn’t know the specifics. Everything felt pretty cohesive, there were a few things that seemed inconsistent with the other work, but it is mostly cohesive.
FXGuide has a breakdown of all the vendor work. Who did what, what assets were shared, and how things were handed off. The shared assets are always fascinating to me because that requires a level of effort that can’t be appreciated by the audience.
In this article, fxguide finds out from Townsend and many of the VFX vendors on the show - including ILM, Trixter, Double Negative, Animal Logic, Framestore, Lola VFX, Territory, Perception NYC, Method Studios, Luma Pictures and The Third Floor - how the studios were cast and how the biggest characters and biggest scenes were carried out.
Mike Seymour talks to Lola visual effects supervisor Trent Claus about the work that Lola did for The Vision’s face in fxpodcast #267. Lola usually does beauty work on films that you don’t usually perceive. Like “airbrushing” in magazine photos, but for film. They specifically focus on the subtlety of the eye work.
And the question on everyone’s mind
Mike Seymour: “What resolution were you working in?”
Trent Claus: “It’s basically 3K, It was, I believe, 3414x2196, it was shot on Alexa.”
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